Breadcrumbs
- Digital Healthcare
- Projects
iStoppFalls – Innovative Fall Prevention
This project aims to support older people by using a combination of bed-exit sensors and smart speakers to prevent them from falling.
Med-Buddy
The idea behind Med-Buddy is to translate and visualise phrases commonly used in radiological settings.
MirReha – a smart mirror for patients with Parkinson’s disease
The smart mirror “MirReha” addresses patients with Parkinson’s disease, they use the mirror to perform exercises at home in addition to logopaedic therapy.
SleepyHead – Improving well-being and mental health by targeting sleep with a digital gamified intervention
A project to improve sleep quality based on the scientific foundation of cognitive behavioral therapy for insomnia.
WEscape – Escape room games for undergraduate interprofessional learning based on patient examples
The games work with patient examples and are designed to support learning.
WAROMA – a new waiting room management
This waiting room management system should make the experience easier and more pleasant for patients as well as for management.
ACTivate – a new way of workplace health promotion
This tool is designed to make activity scheduling easier and more engaging.
Coch-LEA – A Listening Exercise Adventure to increase motivation and success of the therapy
Innovative and interactive auditory training for children with cochlear implants.
Hospital Check-in – The Digital Patient Onboarding
The project Hospital Check-in addresses digital patient onboarding, which aims to simplify the admission management of patients to a healthcare facility.
MatchletiX – back to sport with joint effort
MatchletiX should support athletes after a knee injury to pursue their rehabilitation in the late stage by providing an interactive setting.
Parktiv – The family gaming app for playing in the park
Parktiv - a new approach to increase children’s and their family members activity levels.
PENguin – Gaming App to perform graphomotor movements in a playful way
PENguin is an application for children to automate pen handling in a playful way.